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  1. 5 points
    In-game Name: Strip Panty Link to Entry: Short description of the video: My 2nd Video for IntenseRO
  2. 3 points
    Hello again, Adventurers! We are excited to share the results of our the Open Beta Player Experience Survey, which we ran from July 4 to July 18, 2020. The survey intends to What does the survey tell us? The results of the survey shows some interesting information. We had a total of 59 respondents who identified themselves as Casual (34), PvE-Dedicated (25), and PvP-Dedicated (5). Comprised of mostly casual gamers, a regular player gets his first level 99/50 character at an average of 4.03 days with approximately 4~6 hours of daily playtime. This being said, the current experience rates are at a good, enjoyable pace which the server aims for. This is good for the kind of community that we are building where players help each other out, which is evident in how our community reacts to calls for help and party leveling requests. On the question of "Will it still be enjoyable when we move up to Trans?", the server intends to sell more field manuals through different channels to help with leveling. One of the more interesting sections of the survey is the comment box on game complications. A number of players have reported that farming for zeny is difficult. However, the results of this survey suggests otherwise. Players earn 101k z - 300k z (14), 1 z - 100 k z (12), 1.2M z or higher (11), 301k z - 600k z (9), 601k z - 900k z (7), and 901k z - 1.19M z (6). The team also recognizes comments on Mini Boss item drop rates, which are of no use. However, as the current drop rate of the mentioned item, Soft Feather, is at 25% for Owl Barons and 15% for Owl Dukes. With Soft Feather being a key requirement in creating Feather Beret, we will not make any adjustment to its drop rate. Quite a number of players noted that card drops at very low chances. The server has already addressed this by putting the cards into tiers, with an upcoming update on using a 4-tier system instead of three. Please note that, as the tier system suggests, the drop rate of end-game cards (such as Zerom, Raydric, and Hydra) will not be boosted. With the amount of casual players in the server, and the noted difficulty in upgrading equipment. The server will also introduce a tier system for equipment. For example, Glove [1] has been recognized as a B-tier item, and will be dropped at 0.08%, with Orlean's Gloves [1] (A-Tier) at 0.05%. On the issue of refining itself, the server will introduce HD Ores that downgrades items (not break them) when the refining process fails. You may read more about this here. Players have also mentioned the difficulty in obtaining Link Coins, which is intentional, seeing as the items that are to be placed there are considered end-game items. We also need to note that it will be easier to get the coins once some features such as War of Emperium, Battlegrounds, and Endless Tower are added. We have noted the concern regarding MVP Raid, and will create separate raids for Second Job Classes and Transcendental Job Classes. Some things that need fixing were also noted: @noks issue where KS protection lasts way too long, @jtws (VIP only command) issue where the player is not warped to the right shop. Server stability Most players are not having any connectivity issues, with only 3 respondents rating their connectivity with a 2 (with 1 - Poor; 5 - Excellent), and no one giving a rating of 1. Players who have experienced some form of lag, noted them to happen most at around 6:00 PM - 8:59 PM (GMT+8). It is also vital to note that 33 of the respondents have not experienced any form of connectivity issue. 59.3% of the respondents do not use any of the available proxies, while those who have used them have noted some or significant improvement in connectivity. Player rewards and event engagement The respondents have ranked the following as their most valued rewards from daily attendance: Drop Rate modifiers (45%), Stat modifiers (23%), Refining materials (25.4%), and Coins (25.4%). However, with the upcoming changes in the drop rates (Tier-based system), the Team will no longer give as much bubblegum, and reserve for events, community milestones and downtime compensation. Asking about the popularity of each automated event, we found out that Poring Catcher is the most popular one, while Poring Race is the least popular one. Because of this, we will be adjusting the rewards of the less popular ones as follows: Poring Race will give 3 Event Coins Disguise Event will give 2 Event Coins per win, but players may only win once. Meaning, those who answer correctly will be warped out of the map. We've also noted that a lot of players are asking for more costumes and cute headdresses. The upcoming patch includes a lot of new headgear coming from shops, and costumes from boxes. The Trans Episode Patch will include new custom headgear and costume quests. Sunglasses [1] quest will be available in the upcoming patch as well. Insights about the website We have noted to make improvements on : Location of the Server Info Mobile responsiveness Choice of font colors Database update search and filter functions We are grateful for the insights that you have shared with us. As the Team truly values your feedback, we will have another survey some time after the grand launch. Bubblegums are to be sent to the respondents via RODEX.
  3. 2 points
    In Game Name: Porinq Link To Entry: Short description of the video: By Gamers, For Gamers
  4. 2 points
    Me and our friends have been winning some IRO gift bags here and there in events. So we decided to make a thread on what can be obtained from the giftbag. we opened 14 Gift bags now and here's some stuff that you can get there. JACKPOT TIER: 1x Robo Eyes TRASH TIER: Bossnia Ticket LUK REDUC POTION STR REDUC POTION INT REDUC POTION (EdwardEG) SYLIST TICKET ENRICHED ORIDECON BOX ENRICHED ELUNIUM BOX Feel free to post here on what you got from it! I'll add it into the list.
  5. 2 points
    Correctly guess 10 monsters (each from a different room) found in the Tower of Trials, and win 5 Event Coins! You are allowed to guess monster for each floor. Levels with more than 1 guess or monster listed shall not be counted (will be totally ignored) even when an answer is correct. Format Event is open until August 9th, 4pm. Remember to post only one monster per floor. No post editing. Have fun!
  6. 2 points
    You've been asking for new headgears, and we're giving them to you (not without some hard work, though!) Siege Coin Collector Blush of Groom [0]. A blushing impression of a bridegroom. Reduces damage from DemiHuman monster by 3%. Love Chick Hat [0]. The little chick converted from love energy. Please handle with care. LUK +4 MaxHP +100, MaxSP +100. Reduces damage taken from Demihuman and Brute monsters by 7%. Animated. Peco Peco Hairband [0]. Looks like that it has wings of Pecopeco. Can make you move as fast as Pecopeco. Increases Movement Speed by 25%, increases Attack Speed by 5% and increases Cast Time by 25%. Dungeon Coin Collector Charming Ribbon [1]. A pretty ribbon made from a red string with a pink heart in the middle. Reduces damage from Undead and Demon enemies by 5%. Helm of Abyss [1]. A helm worn by the Abysmal Knight. While strong against powerful blows, it's weak against frail attacks. Reduces damage taken from Boss monsters by 10%. Increases damage taken from DemiHuman by 10%. Ninja Scroll [0]. A scroll when Ninjas lay a spell. Increase MATK by 1%. Valkyrie Feather Band [1]. Headband made of Valkyrie's feathers. The power of Valkyrie flows in the person who equips it. INT + 1 Add a 1% chance of auto casting Level 1 Heal on the user when the user receives Physical Damage. Kafra Coin Collector Gangster Scarf [0]. School scarf from a gang. ATK + 5. [Rogue Class] Enables use of Level 1 Gangster's Paradise. Glasses [1]. Prescription glasses worn to compensate for defects in vision. Mini Propeller [0]. A headgear topped with a fashionably experimental propeller. AGI + 2, DEX + 1, Flee Rate + 10 Reduce Casting Time by Refine Rate %. Animated. Neko Mimi Kafra [1]. A hairband that gives the appearance of Kafra style and Kitty hairband. It would look pretty when worn. MDEF + 5. Cash Shop (Donation Shop) AFK Hat [0]. -Away From Keyboard- A hat doesn't mean a thing in front of the keyboard. When away, the right to tell friends! Animated. Bell Ribbon [1]. A cute ribbon with small bells attached. Enables use of Level 1 Angelus. VIT + 1. Ears of Ifrit [0]. A headgear which imitates an ears of Ifrit, the spiritual owner of fire. STR + 1, Mdef + 3 Increases damage of Fire Bolt, Fire Pillar, Meteor Storm skill by 2%. Increases damage of Bash, Magnum Break, Pierce skill by 2%. Increase resistance against Fire Property attack by 5%. Decrease resistance against Water Property attack by 5%. Animated. Horn of Ancient [0]. Adds 5% tolerance against Demi-Human monster, and increases physical attack against Demi-Human monster by 5%. Max HP/SP +5%. Hunter's Cap [1]. A hat for hunters! Good Luck! Rumor who wear it will have a good fortune when hunting monster at the time. Increases damage inflicted on Brute monster by 10%. Increases physical attack against Demi human monster by 5%. LUK + 1 Mischievous Fairy [0]. A mischievous fairy image of the helmet's ear. Perfect Dodge + 3. Vote Shop Baseball Cap [1]. A cap worn to keep the sun from your eyes and focus your sight. DEX+1 AGI +1 STR+1 Bunny Top Hat [0]. A cute Red Top hat with Bunny Ears! An energetic Bunny Band, perfect for a magic show! AGI +3. Adds a chance to cast Level 5 Increase Agility when user receives physical damage. Helm of Darkness [1]. A forboding helmet that hides part of the face. People wearing this have the appearance of Beelzebub. STR + 2 Triple Poring Hat [0]. A hat which seems to stack a few of the most popular monster, Poring. Are they Angeling at the bottom, Masterling in the middle, Poring at the top? LUK + 3 Add a 2% chance of auto casting Greed around the user when attacking. Impossible to refine this item.
  7. 2 points
    In preparation for the Endless Tower, we give you the Tower of Trials. 25 Floors, 10 MVPs. Each room with a different spin.
  8. 2 points
    I got this from the IntenseRO Gift Bag Costume Long Pony (Black)
  9. 2 points
    I'll give you the drop rates of the good ones that popped! Robo Eyes : 0.05% Rainbow Scarf : 9% Blue Pajama Hat : 39% Basically, the reduction potions are 59% and the ores, tickets are 89% EDIT: There's a higher tier than this v
  10. 2 points
    There you have it! I'll be updating this post from time to time and additional information and suggestions for improvement are always welcome at the comment section! Was this helpful? Leave a Like! (^_^) TYSM
  11. 2 points
    Hi Fellow IntenseRO Players: Basically this guide will give you an idea on the Market Price of some of the most sought of: This is only based on my own experience since the OBT last June 12,2020. Feel free to share your thoughts and I'll be glad to hear them too. Basic Gears: Headgear: Apple O'Archer - Minimum: 700k Maximum: 900k Cap[1] - Minimum:30k Maximum: 80k Helm[1] - Minimum: 3.5M Maximum: 5M Snake Head Hat[1] - Minimum: 500k Maximum: 900k Binoculars - Minimum: 500k Maximum: 1M Blinkers[1] - Minimum: 6M Maximum: 8M Masquerade/Butterfly Mask - Minimum: 300k Maximum: 500k Romantic Flower - Minimum: 500k Maximum: 1M Armor: Chain Mail[1] - Minimum: 300k Maximum: 400k Formal Suit[1] - Minimum: 800k Maximum: 1.5M Mink Coat[1] - Minimum: 350k Maximum: 600k Saints Robe[1 ]- Minimum: 300k Maximum: 500k Silk Robe[1] - Minimum: 200k Maximum: 280k Tights[1] - Minimum: 800k Maximum: 1.5M Shield: Buckler[1] - Minimum: 450k Maximum: 600k Guard[1] - Minimum: 500k Maximum: 700k Mirror Shield[1] - Minimum: 700k Maximum: 1.3M Shield[1] - Minimum: 800k Maximum: 1.5M Garment: Hood[1] - Minimum: 50k Maximum: 100k Manteau[1] - Minimum: 1M Maximum: 2M Muffler[1] - Minimum: 400k Maximum: 500k Footgear: Boots[1] - Minimum: 700k Maximum: 900k Sandals[1] - Minimum: 30k Maximum: 50k Shoes[1] - Minimum: 300k Maximum: 500k Accessory: Brooch[1 ]- Minimum: 1.8M Maximum: 2.8M Clip[1] - Minimum: 900k Maximum: 1.3M Gloves[1] - Minimum: 3.8M Maximum: 5M Gloves[0] - Minimum: 300k Maximum: 500k Necklace[1] - Minimum: 3.5M Maximum: 4.5M Necklace[0]- Minimum: 300k Maximum: 500k Rosary[1]- Minimum: 500k Maximum: 800k Ring[1]- Minimum:8M Maximum:12M Cards: Headgear: Myst Case Card- Minimum:300k Maximum:800k Nightmare Card- Minimum:600k Maximum:1.2M Marduk Card- Minimum:400k Maximum:800k Armor: Marc Card- Minimum:2.5M Maximum:3.5M Pasana Card- Minimum:2M Maximum:3M Pupa Card- Minimum:500k Maximum:1M Thief Bug Card- Minimum:200k Maximum:350k Weapon: Cruiser Card- Minimum:700k Maximum:1M Drainliar Card- Minimum:500k Maximum:1M Female Thief Bug Card- Minimum:150k Maximum:300k Goblin Card- Minimum:700k Maximum:1.5M Hydra Card- Minimum:1.5M Maximum:3M Skeleton Worker Card- Minimum:1.5M Maximum:2.5M Minorous Card- Minimum:2M Maximum:4M Vadon Card- Minimum:1M Maximum:1.8M Garment: Jakk Card- Minimum:1.5M Maximum:2.5M Raydric Card- Minimum:3M Maximum:4M Shield: Andre Egg Card- Minimum:400k Maximum:1.5M Thara Frog Card- Minimum:1M Maximum:2M Footgear: Male Thief Bug Card- Minimum:200k Maximum:400k Matyr Card- Minimum:2M Maximum:3.5M Verit Card- Minimum:2.5M Maximum:3.5M Sohee Card- Minimum:400k Maximum:700k Eggyra Card- Minimum:800k Maximum:1.5M Merman Card- Minimum:2M Maximum:7M Accessory: Zerom Card- Minimum:3.5M Maximum:4.5M Mimic Card- Minimum:6M Maximum:10M Kukre Card- Minimum:1M Maximum:2M Phen Card- Minimum:2M Maximum:3M Mantis Card- Minimum:2M Maximum:3.5M Tarou Card- Minimum:200k Maximum:600k Weapons: Arbalest[2]- Minimum:500k Maximum:800k Chain[3]- Minimum:300k Maximum:500k Composite Bow[4]- Minimum:200k Maximum:300k Gakkung[2]- Minimum:700k Maximum:1M Orc Archer Bow- Minimum:1.8M Maximum:3M Pike[4]- Minimum:50k Maximum:150k Saber[3]- Minimum:1.2M Maximum:1.8M Two-Handed Axe[2]- Minimum:250k Maximum:350k Two-Handed Sword[2]- Minimum:150k Maximum:250k * I didn't include the Elemental Weapons because it will depend on the tier of the weapon and the element you wanted. Free forge are available with some of our Forgers. You just need to bring the required ingredients to forge. * I didn't include the Upgraded Items since it will be dependent on the price of the seller which is fair for them in my opinion. I hope this will gave you an idea on how much the basic necessities are priced. If you think that the price is not good enough. It is still up to you to decide. Basically this will just give you an idea as a seller or buyer. PS: This is basically on my observation on the volatility of the item/market. Which includes(No.of Buyers/No. of Hunters/Willing Sellers and No. of Players in the Server)
  12. 2 points
    ** Intense RO introduced an amazing life hack on how we can farm Experience Points with ease! ** INTRODUCING.... "PRETZEL" & "COLA" So... What's so great about these Pretzels and Colas? Well, these are cheap and better alternatives to standard potions in the game. These are specifically made for low level characters, to help them in farming experience points Where can I get these? There you have it! I'll be updating this post from time to time and additional information and suggestions for improvement are always welcome at the comment section! Was this helpful? Leave a Like! (^_^) TYSM
  13. 1 point
    I got these while farming loots and 2 pcs Enriched Elunium Box (10pcs)
  14. 1 point
    enrched elu box and account bound status reset potion I got so far. I also got STR reduction potion LUK reduction potion Kafra coin
  15. 1 point
    This is what I got so far. Will edit post once I get other loots. Updated: August 12, 2020 Enriched Elunium Box (10 pcs) HD Elunium Box (5 pcs) HD Oridecon Box (5 pcs) Neuralizer Convex Mirror Kafra Coin Siege Coin Event Coin AGI Reduction Potion VIT Reduction Potion INT Reduction Potion DEX Reduction Potion LUK Reduction Potion Poring Card
  16. 1 point
    Would like to add some here :)) @Verity Blank Eyes: VIT Reduction Potion:
  17. 1 point
    In-game Name: BulakBalls Link to Entry: Short description of the video: My trailer for IntenseRO
  18. 1 point
    Updated. Healer has new VIP perks. Read this for the latest update.
  19. 1 point
    Winner Announcement First place goes to @JohnnySins and his post, "Card/Equips Hunting Guide" Second place goes to both @Keitaro and @EdwardEG Congratulations to all winners! *All prizes and rewards are to be given via RODEX.
  20. 1 point
    Thank you for all of your efforts, GM Team
  21. 1 point
    MVP RAID - NIGHTMARE Another version of MVP Raid but the mvp's are much much stronger than the normal raid. (the list shows the mvp in exact order) Ygnizem Incantation Samurai White Lady Evil Snake Lord 1688,Lady Tanee Turtle General RSX-0806 Lord of Death Baphomet Dark Lord Vesper 1817,Detale Atroce Amon Ra 1734,Kiel D-01 Ktullanux Gloom Under Night Fallen Bishop Hibram Ifrit Beelzebub Memory of Thanatos Valkyrie Randgris
  22. 1 point
    @Meika Basically, Next Episode Patch (to small patch leading to Trans Patch) Shop update Event update 4-tier card drop rates King of Emperium MVP Raid Update Hunting Missions Update Surprise Box update War of Emperium (small patch after KoE) Trans Episode Patch New custom headgear and costume quests Trans MVP Raid Sealed Shrine Quest
  23. 1 point
    @Keitaro You're welcome! We encourage everyone to continue posting suggestions here
  24. 1 point
    I opened 10 and I remember getting Bossnia Tickets and a Blue Pajama Hat
  25. 1 point
    Their maximum level is 250 and they will add new "status points" Max 4 job level will be 250! GOOGLE TRANSLATED! New status system! When level 4 is upgraded, status points for existing STR / AGI / VIT / INT / DEX / LUK are not given. New trait status points are given, and six new status trait status stats are added. Talent status points do not increase the amount of additional points gradually as the level increases. A certain point is given per level up, and bonus points are given for each specific unit level. In addition, each new characteristic status has a fixed point investment cost of 1 point, unlike the existing status. We made it possible to check the point investment more intuitively. <New status and stats will be added! > Power (POW) / Stamina (STA) / Wisdom (WIS) / Spell (SPL) / Concentration (CON) / Creative (CRT) Characteristic Status is as follows. New ability: characteristic ability Added 6 new stats associated with Talent Status. 1) Power Atk (P.ATK) Ability to increase the character's final physical attack power by% 2) Spell Matk (S.MATK) Ability to increase character's final magical attack power by% 3) Resist (Res) Ability to reduce physical damage taken before physical defense is applied 4) Magic Resist (Mres) Ability to reduce magical damage taken before applying magic defense 5) Heal Plus (H.Plus) Ability to increase% of final heal amount 6) Critical Damage Rate (C.Rate) Ability to increase “140% damage increase effect”, a unique criterion. Changed critical damage options We will explain a little more in detail about the change of the critical options mentioned in the existing developer notes . Critical Damage% Increase Effect Modification -The ratio applied to the skill has been adjusted from 100% to 50% However, due to the adjustment of the critical option, to reduce the performance of the critical application skill or item, we will adjust the damage coefficient and various options for the skill and item. 5. 3rd occupation group skill adjustment We received feedback from many adventurers about the direction we delivered through past developer notes, In relation to this, it will proceed as described below. In addition, there were some exceptions that were delivered in the last developer's note, but unfortunately are excluded from this adjustment. We will try to reflect the related contents in the next adjustment. 1) Rune Knight ■ Dragon Breath / Dragon Breath-Sue -Based on the damage formula, the base level application rate is (caster's base level / 150) Adjusted to (caster's base level / 100). ■ Dragon Training -Dragon Breath / Dragon Breath-The damage ratio of Sue has been increased from 120% to 140% at 5th level. ■ Sonic Wave -The damage formula has been changed, and has been increased from ATK 1700% to ATK 2550% based on level 5. -Skill cooldown reduced from 2 seconds to 1.75 seconds, and global cooldown reduced from 1 second to 0.5 seconds. ■ Storm Blast -The damage formula has been changed, and has been increased from ATK 1500% based on STR 120 to ATK 2100%. ■ Wind cutter -Skill cooldown is increased from 0.2 seconds to 0.35 seconds at level 5, and global cooldown is reduced from 1 second to 0.7 seconds. -SP consumption reduced from 50 to 35 at level 5 ■ Ignition brake -The range of effect is reduced from 11X11 cells to 9X9 cells, and the chance of the caster's critical probability is half From the occurrence of the critical, it is changed to apply the critical according to the caster's critical probability. -The damage formula has been changed and has been increased from ATK 2000% at 5th level to ATK 2250%. 2) Royal Guard ■ Reflect damage -Skill name has been changed to “Reflect Damage Reduction”. -The skill effect is changed from “damage reflection effect” to “reception reflection damage reduction effect”. ■ Shield Spell -Level-specific effects are unified into one, and the effects are changed. -Level 1: Recovers 5% of your MHP every 3 seconds for 90 seconds -Level 2: Recovers 3% of your MSP every 5 seconds for 90 seconds -Level 3: ATK + 150 / MATK + 150 for 90 seconds ■ Banding -The effect is changed. -Changed to be usable only when a party exists, including itself within the range around the caster Increase your DEF by the number of party members. (Max DEF + 360) ■ Hesperus lit -Cast conditions will be deleted, and if inspiration, it will be changed to deal more damage. ■ Earth Drive -The target's defense and attack speed reduction debuffs are removed, and the shield destruction penalty is removed. -The damage formula has been changed, and the skill level, not the shield weight and smelting degree, Changed to increase damage by caster's STR and VIT. -Attack attributes have been changed to follow weapon attributes. ■ Vanishing Point -The damage formula has been changed and has been increased from 500% to 800% based on the previous 10 levels. ■ Canon Spear -Changed to give damage to the target and its surrounding range (5X5 cells based on 5 levels) from the existing straight damage method. -SP consumption is increased to 50 based on 5 levels, and the range is reduced from 9 cells to 7 cells. -The chance of critical damage is changed to be applied to the critical probability of half of the caster. ■ Door Slasher -The part where the stiffness / sitting effect was triggered on the target is removed, Changed to give the effect of “Over Brand Ready” when casting. ■ Over Brand -The skill logic has been changed to immediately change the cast, and the knock back effect is removed. -If there is an over brand ready effect, it will be changed to give more damage. ■ Ray of Genesis -HP consumption penalty is removed and SP consumption increased from 90 to 120 based on 10 level. -When the casting method is changed from 1 cell to the cast, the damage formula is changed. Changed from MATK 2000% to 2300% based on the existing 10 level, by the caster's INT Changed to increase damage. -Damage is changed to 3500% at 10 level in Inspiration state, Attack property changed to be non-attribute. ■ Inspiration -Duration is increased from 90 seconds to 180 seconds based on the previous 5 levels. -When casting, experience penalty and buff release effects are removed. -HP attack penalty will be removed for each attack and changed to be used with banding and prestige. -Vocational level checks are removed for various increase effects, and the formula for calculating the increase amount is changed. (BaseLv 200/5 level: HIT + 60, All Status + 30, ATK + 200, MATK + 200, MHP + 20%) 3) Mechanic ■ Arms Cannon -Fixed casting for each skill level has been reduced from 0.2 seconds to 0.1 seconds at level 5. -The variable casting for each skill level has been changed and is reduced from 2.2 seconds to 2 seconds based on 5 levels. -The skill cooldown for each skill level has been changed, and is reduced from 0.65 seconds to 0.3 seconds based on level 5. -Damage formula has been changed from 5K standard ATK 2300% (small) / 2050% (medium) / 1800% (large) ATK 1900%, regardless of size, the base level application rate (caster base level / 120) Adjusted to (caster's base level / 100). -The skill range is changed to 9 cells regardless of skill level, and the effect range is changed to 5X5 cells based on 5 levels. ■ Boost Knuckles -Variable casting is reduced from 1 second to 0.5 seconds based on the existing 5 levels. -SP consumption increased from 15 to 25 based on 5 levels. -The damage formula has been changed, and the level has been increased from ATK 700% to ATK 1100% based on the previous 5 levels. -Based on the damage formula, the base level application rate is (caster's base level / 120) Adjusted to (caster's base level / 100). ■ Axe Tornado -When equipped with a wind speed weapon, the damage increase effect is removed, and the outer damage reduction specification is removed. -When cast, HP consumption penalty is removed and SP consumption increased from 26 to 45 based on the existing 5 level. -The damage formula has been changed, and the level has been increased from ATK 700% to ATK 1100% based on the previous 5 levels. ■ Power Swing -The damage formula has been changed, and it has been upgraded from ATK 1300% to ATK 1800% based on the existing 10 levels. Damage officially applies the base level ratio from (caster's base level / 120) Adjusted to (caster's base level / 100). Also, the caster's base level application rate was applied only to the caster's STR and DEX values. It is changed to apply to the whole formula, and accordingly, the STR and DEX values of the caster The damage formula is reduced by half. ■ Vulcan Arm -The damage formula has been changed, and the level has been increased from ATK 210% to 420% based on the existing 3-level, Damage officially applies the base level ratio from (caster's base level / 120) Adjusted to (caster's base level / 100). -Global cooldown is unified to 0.1 seconds regardless of skill level, and 0.2 seconds of variable casting is added. -Consumed SP is increased from 6 to 15 based on the existing 3 levels, and the damage range is increased from 3X3 cells to 5X5 cells. 4) Genetic ■ Farmer -The “Homunculus Nutrition” item that increases the familiarity of Homunculus has been added to the manufacturing list. ■ Potion Features -The recovery increase is changed to 3 times for Homunculus. ■ Cart Tornado -The damage formula has been changed, and it is upgraded from ATK 1000% to ATK 2000% based on the existing 10 levels. ■ Cart Canon -The damage formula has been changed and it will be changed to be added to the damage coefficient by twice the caster's INT. ■ Blood Circus -Consuming 5 seeds of a vampire plant and attacking a party member for a physical attack for a duration, The effect is changed to a skill that gives an effect that absorbs HP by up to 5% of damage with a probability of up to 9%. ■ Spore Explosion -Existing attachment damage is removed, and it is changed to deal damage only to targets within and around the target. -Added an effect that grants 10% increased ranged physical damage to targets within 5 seconds. (However, in the case of boss-type monsters, it is applied in 5% increments.) ■ Common specifications of Homunculus -The required experience level of level 1 to 99 of Homunculus is greatly reduced. -Increased HP and SP per level up of Basic Homunculus. -Increases HP and SP when Homunculus evolves. -Increases HP and SP per level up of Homunculus S. -Increased HP and SP are increased when changing to Homunculus S. (However, the HP and SP increase effect of Homunculus applies only to the newly created Homunculus after the update.) ■ Call Homunculus -If there is a resting state of Homunculus, it is changed to activate the Homunculus by consuming 1 seed of life. -Homunculus will have 1800 seconds of activity It will be changed to act according to the AI set without specifying a target. ■ Rest -Skill cooldown is added for 20 seconds. ■ Reversion Homunculus -Skill cooldown is added for 20 seconds. ■ Needle of Feralize -Damage increased to ATK 4500%. ■ Poison Mist -[Status: Dark] The effect of removing is removed, and the effect of “mist poison” is applied to the target that has been damaged. [Fog Poison Effect]: FLEE is 0 during the duration. -Damage is increased to MATK 1000%, and the damage interval is changed to 1 second regardless of skill level. In addition, the damage is increased according to the DEX of Homunculus. -Range duration changed to 15 seconds. -When reused, the existing scope is removed and changed to install a new one. ■ Pain Killer -The duration is increased to a maximum of 600 seconds, and the attack speed reduction penalty is removed. -The effect target is changed to 1 owner. ■ Lava Slide -The maximum range is 7X7 cells, the attack count limit is removed, and the effect of [Status Abnormality: Ignition] is removed. -Damage is changed to ATK 500%, and the damage interval is reduced to 1 second. -The duration of the range is changed to 15 seconds, and when the skill is reused, the existing range is removed and changed to be newly installed. ■ Pyro-Classic -The damage increase according to skill level is increased by 100 based on 10 level, and the duration is increased to a maximum of 600 seconds. -Weapon property changed to Fire property and Auto Spell Hammer Pole effect are removed. ■ Midnight Fringe -Damage is changed to ATK 4500%, and an effect that ignores the target's physical defense is added. ■ Eraser Cutter -Damage is changed to MATK 4500%, and the damage correction value according to INT of Homunculus is adjusted upward. -Casting is reduced to 1.5 seconds. ■ Geno Slasher -Casting is reduced to 1.5 seconds. ■ Stahl Horn -The knock back effect is removed and the damage has been increased to ATK 4500%. -The damage correction value according to VIT of Homunculus is adjusted upward. ■ Steinbant -20 seconds of skill cooldown is added at level 5, and in addition to existing effects, The “rock wall” effect will be given for up to 600 seconds. Rock Wall Effect: Increases the physical and magical defenses of yourself and the master depending on your skill level. (5 levels DEF + 500, MDEF + 150) ■ To Heilige Stang -Casting is reduced to 1.5 seconds, and damage is increased to MATK 4000%. 5) Guillotine Cross ■ Lethal poisoning -The effect will not be canceled when moving and reconnecting a specific map. ■ Pore gun -Skill cooldown increased from 0.15 seconds to 0.3 seconds, SP consumption increased from 20 to 60, Range is reduced to 4 cells. -Damage has been increased from 1400% ATK to ATK 1500% based on the previous 10 levels. ■ Rolling Cutter -Duration of rotation count changed from 5 seconds to 10 seconds. ■ Cross Ripper Slasher -The skill cooldown is reduced from 0.3 seconds to 0.2 seconds based on 5 levels, and the global cooldown is reduced from 0.5 seconds to 0.3 seconds. ■ Cross Impact -Skill cooldown is reduced from 0.7 seconds to 0.35 seconds, and the damage formula has been changed. Based on the existing 5th level, it is upgraded from 1750% ATK to 2150% ATK. ■ Counter Slash -The knock back effect is removed. ■ black nails -Duration increased from 10 seconds to 20 seconds, in the case of boss-type monsters Damage received is changed to apply only half. 6) Shadow Chaser ■ Auto Shadow Spell -Added effect to increase MATK by 50 based on level 10 for the duration. ■ Triangle Shot -The damage formula has been changed, and it has been upgraded from ATK 1200% to 2900% based on the existing 10 level / AGI 200, Damage officially applies the base level ratio from (caster's base level / 120) Adjusted to (caster's base level / 100). -Knockback effect is removed, variable casting is removed, and skill cooldown is added to 0.35 seconds. -Global cooldown is reduced from 0.5 seconds to 0.35 seconds. ■ Fatal Menas -The damage formula has been changed, and it has been upgraded from ATK 1100% to ATK 1200% based on the existing 10 levels. Adjusted to increase damage according to the caster's AGI. 7) Warlock ■ Gravity Field -The number of damage is reduced to 10, and the damage is increased from 250% of existing MATK to 500% of MATK. ■ Magic Power Boost -SP consumption increased to 80 based on level 10, and changed from disposable buff to sustained buff. -Magic Amplification amount is reduced to 50%. ■ Soul Expansion -The damage formula has been changed, and it is upgraded from MATK 1500% to MATK 2000% based on the existing 5 levels. ■ Comet -The damage formula has been changed, and it has been upgraded from MATK 5000% to MATK 6000% based on the existing 5 levels. ■ Tetra Vortex -The damage formula has been changed, and has been upgraded from MATK 4000% based on the previous 10 levels to MATK 4800%. ■ Freezing spell -Increased retention points per skill level increased from 4 to 8. (However, the maximum number of magic that can be saved as a reading spellbook is retained 7 times.) Sorcerer ■ Psychek Wave -When equipped with a cane and a book-type weapon, the damage of 1 is increased to 2 times. ■ Diamond Dust -The damage formula has been changed, and the damage according to the skill level and INT Damage is adjusted according to the acquired Frost Weapon skill level. ■ Variety Spear -The damage formula has been changed, so the damage and learning by skill level and INT The damage according to the skill level of Striking and Lightning Loader is increased. ■ Earth Grave -The damage formula has been changed, so the damage and learning by skill level and INT The damage is increased according to the size mix weapon skill level. ■ Spell Fist -The limit of the number of attacks is removed, and each attack consumes 20 SP. -Duration increased from 60 seconds to 180 seconds, MATK added when using a skill is reduced from 500% to 200%. ■ Cloud Kill -Red Gemstone consumption is removed, and the duration is changed to 5 seconds. -Targets that have been damaged in the previous [Status: Poison] grant will be changed to have a “Cloud Poison” effect for 5 seconds [Cloud poison effect]: Poison property resistance is reduced. (Up to 25%) ■ Poison Buster -Changed to skill that deals MATK 2500% magical damage to targets within level 5 and 7x7 cells around targets, Changed to inflict MATK 3500% magical magical damage to targets affected by Cloud Kill effect by Cloud Kill. -According to the caster's INT, the damage is changed to increase additionally, and the base level application rate is officially based on the damage Adjusted from (caster base level / 120) to (caster base level / 100). ■ Strike -Changed to a skill that can be used by party members. Changed to a skill that increases ATK by up to 100. -Existing critical probability increase effect is removed, and the probability of a guided attack increases up to 70%. -Duration increased from 60 seconds to 90 seconds. 9) Archbishop ■ Juexx -The damage formula has been changed, and is upgraded from MATK 700 to MATK 1000% based on the existing 10 levels. ■ Adoramus -The damage formula has been changed, and it is upgraded from 1050% of MATK to 800% of MATK based on the existing 10 level. -If you have been taking Ansilla, the attack property will be changed to be non-attribute for the duration of the Ansila effect. 10) Sura ■ Jamryong Ascension -Duration increased from 165 seconds to 300 seconds based on the previous 10 levels. -MHP / MSP increase amount is changed from 12% increase from the previous 10 level to 10% increase. HP penalty per 5 seconds and HP / SP non-recoverable penalties are removed. ■ Cheonna -The damage formula has been changed, and it is upgraded from ATK 400% to ATK 1000% based on the existing 5th level. ■ Ssangyonggak -The damage formula has been changed, and it has been upgraded from ATK 500% to ATK 900% based on the previous 10 levels. Skill range is increased from 1 cell to 2 cells. ■ Daejeon shelf -Existing stiffness time is removed, and the damage compensation value according to the amount of the existing target (in the case of monsters) is removed. -The damage formula has been changed, and has been upgraded from 2600% ATK to 3100% ATK. -Skill range is increased from 1 cell to 2 cells. ■ Hopo -The skill logic has been changed, and the special physical damage around the existing target target has been changed. Changes to melee physics special damage around the caster. -As the skill logic is changed, the properties of each caster's weapon are changed to be applied to each target. -Skill range is changed from a maximum of 5X5 cells around the existing target to a maximum of 7X7 cells around the caster. -Skill cooldown is reduced from 5 seconds to 3 seconds. ■ Flash Attack -The cast of the Cheonna network is removed, and accordingly, the inactivity time is slightly reduced. -Skill cooldown is reduced to 3 seconds based on 5 levels. ■ Aeration Shot -Sphere cost reduced from 5 to 3. ■ Brain Bomb -Body consumption is changed from the existing skill level to two. (However, the number of attacks is the skill level as before.) -Variable casting is reduced to 1 second, skill cooldown is reduced to 0.5 seconds. ■ Lionfish -SP consumption is reduced to 70, and sphere consumption is reduced from 5 to 3. -The effect range is changed from a maximum of 15X15 cells to 9X9 cells, and the [Status Abnormality: Fear] grant is removed. -The damage formula has been changed and has been upgraded from ATK 1500% to ATK 2500%, Damage officially applied the base level ratio from (caster's base level / 150) Adjusted to (caster's base level / 100). 11) Ranger ■ Sharp shooting -Skill range is increased from 9 cells to 11 cells. -The damage formula has been changed, and the ATK level has been increased from 1150% to 1800% based on the existing 5th level. -The skill effect range is changed to the target and the 5X5 cell range target around it, and the SP consumption is reduced from 30 to 24. ■ Aim bolt -The number of attacks is fixed to 5 regardless of the size of the target, and the number of arrows consumed is fixed to 3. -In Peer Breeze status, damage per attack is changed to give ATK 1150%. ■ Arrow Storm -Fixed casting 0.3 seconds, variable casting is reduced to 2 seconds. -Skill cooldown is unified at 3.2 seconds regardless of skill level, and SP consumption is increased from 48 to 60 based on the existing 10 level. -The number of arrows consumed is reduced from 10 to 5, and the maximum effect range is changed to 9X9 cells. -The damage formula has been changed, and has been upgraded from ATK 1800% to ATK 2000% based on the existing 10 levels. When in Peer Breeze, the damage is increased to 2700% ATK. ■ Unlimited -Penalties with DEF and MDEF fixed to 1 are removed. -Duration increased from 60 seconds to 180 seconds. 12) Wanderer & Minstral ■ Metallic Sound -The damage has been changed from 2 times to 2 times. ■ Severe Rainstorm -The damage formula has been changed to change from the existing ATK 800% based on the AGI 200 / DEX 300, whip & instrument to ATK 850%. (The change in the damage calculation formula reduces the amount of damage caused by AGI and DEX) -Arrow consumption reduced from 20 to 10. ■ Vibration reverberation -Arrow consumption reduced from 10 to 5, and maximum effect range reduced from 7X7 cells to 5X5 cells. -SP consumption increased from 65 to 80 based on 5 levels. The 4th occupation group and new system that are currently being prepared so far, and We have delivered the details of the 3rd occupation group balance adjustment. The above are still under development, and may be changed in future updates. Then, a brief introduction by the 4th job group and new systems that have not been introduced I'll see you as the next developer note. Thank you. (credits iro forums)
  26. 1 point
    "BOOM BOOM BOOM! PEW PEW PEW!" Is this your first time playing IntenseRO? If yes, you should create a hunter as your first character to hunt equipments for your chars or even strengthen your hunter! This guide is updated as at: 31 July 2020 *Added colours to equipment and cards for upcoming change from: and will change depending on server's dynamic changelogs I. Introduction Why Hunter? - Hunter class is the most favourite class to farm zeny because you only need to click your mouse pointer away from yourself to a monster. With @autoloot on, you can instantly get your items from a monster. - Hunter class can switch to element arrows easily unlike other 2nd job classes. Thanks to Arrow Crafting skill, they can be able to create element arrows without even buying from other players! i) Neutral - Steel arrow: Manacles (Cruiser) & Ogre Tooth (High Orc) Or Oridecon Arrow: Rough Oridecon (Minorous) ii) Fire - Fire Arrow (Just buy the arrows from Pots & Stuffs NPC) iii) Water - Crystal Arrow: Blue Gemstone (Just buy from Magical Item Seller NPC) iv) Wind - Arrow of Wind: Wind of Verdure (Steel Chonchon or Grand Peco) v) Earth - Stone Arrow: Green Live (Andre/Vitata) or Mole's Claw (Martin) vi) Holy - Silver Arrow (Just buy the arrows from Pots & Stuffs NPC or Holy Arrow from Golden Ornaments [Isis]) vii) Dark - Arrow of Shadow: Key of Underground (Elder) viii) Ghost - Immaterial Arrow: Emperium (Orc Zombie which can be mobbed in Orc Dungeon but with low %chance) II. Stats I recommend ASPD falcon hunter build. Why? Because in IntenseRO there's a headgear called: Snake Head Hat which allows you to have chance to use Double Attack Lv 5 everytime you deal physical melee or ranged damage. You can get the snake head from: Snake Head Hat Guide *Credits to Irikyu Therefore, this is the stats that i recommend: 130-150 DEX: Make it multiple of 10 DEX 85-99 AGI: 180-185+ ASPD 30-60 LUK: Make it multiple of 3 LUK. (Every 3 LUK increase the trigger chance for Falcon to deal damage to enemies) 20-40 INT 1 VIT 1 STR Here's the sample of STATS calculator for ASPD Falcon hunter Build Isn't 99 DEX, 99 AGI Better? I recommend to save some points to be invested into some INT stats and some LUK stats. Make it balanced so that your Falcon can provide additional damage with decent chance for your falcon to auto blitz beat every time you do a normal attack. With this build, you can just simply auto attack enemies without the need for spamming Double Strafe that can drain your SP. Also, the fact that your hunter can't carry more weight, you don't need to have SP Regen and thus your hunter can farm with more than 50% weight till you reach 90% weight to put your loots into @storage. III. Equipment (Gears are updated as at Server's current Episode): Colours of equipment according how rare an item is: Red - A Tier with 0.05% drop rate Purple - B Tier with 0.08% drop rate Blue - C Tier with 0.10% drop rate Green - D Tier with 0.12% drop rate No colour - Very common drop with drop rate more than 0.5% and above which is no problem when you are hunting A) Early equipment as archer/low lv Hunter Head: Sakkat (just need 120 trunks + 10k zeny via quest) Armor+Garment: Pantie+undershirt set (From Zerom and Pasana) Weapon: Hunter Bow (Buy from Payon Weapon Shop) Shoes: Crystal Pumps or Any slotted shoes (Chonchon card) Accessory: 2x rosary (Rosary can be bought from Prontera Church) or Matyr Leash (from Matyr) B) Endgame equipment Headgear: Snake Head (Nightmare card for +1 AGI or Mystcase card if you want to farm GiftBox) Armor: Tights (Picky / Anolian Card for hunter set) Weapon: Orc Archer Bow (+Steel Arrow for 50% dmg) or Arbalest (2 Racial Cards / Archer skel card / Cruiser card for hunter set) or Composite Bow (2 racial, 2 elemental / 3 racial, 1 size card) Shield: (Not Applicable) Garment: Muffler (Whisper / Dragon Tail for Hunter set / if shoes are +9 can use Nine Tail or Orc Baby) Shoes: Boots (Thief Bug Male or Merman for Hunter set) Accessory: 2x Glove/Brooch (Zerom / Kukre / Alligator for Hunter set / Mimic if you want to farm OldBlueBox / Wind Ghost for chance to knockback enemies using auto spell JT) or 2 Archer Figure from Kafra Coin NPC Racial cards: Hydra (Demi Human) Abysmal Knight (Boss Monsters) Peco peco Egg (Formless) Earth Petite (Dragon) Strouf (Demon) Scorpion (Plant) Caramel (Insect) Orc Lady (Orc) Goblin (Brute) Flora (Fish) Elemental cards: Santa Poring (Dark) ==> From Gift Box generated by Mystcase card - it's much easier to gain more when you mob farming Orc Skeleton (Holy) Drainliar (Water) Vadon (Fire) Mandragora (Wind) Kaho (Earth) Mao Guai (Ghost) Anacondaq (Poison) Size cards: Minorous (Large) Skeleton Worker (Medium) Desert Wolf (Small) Misc cards: The Paper (20% Critical Dmg to all) Note: i) If you are using Orc Archer Bow + Steel Arrow, your property is neutral. You can change the element into Holy (Aspersio from your dual priest/friend priest) or Fire/Earth/Water/Wind (Endow from your dual Sage or Elemental Converter) Although, the bad thing about it is you can't keep changing elements since you'll be forced to stuck focusing on 1 element for certain duration. So it's better off to plan where you'll be hunting monster and focus on 1 element only for attacking. ii) It's better to get Hunter set as your endgame hunter equipment Anolian + Cruiser + Merman + Alligator Inflict 20% more damage with Long Range Physical attack. AGI + 5 DEX + 3 Perfect Hit (which never miss its target) + 20%. [Archer Class] Receive 5% more Experience Points from Brute monsters. Add a chance of auto casting 'Coma' on Brute monster when attacking. IV) Levelling 1-10: Training Grounds 10-35: Payon Dungeon 01 (Arrow Shower these mobs) or Elder Willows (Go South of Payon and Right Side of Payon) 35-65 Change to Hunter: Geffen Dungeon 01 (Arrow shower these mobs) or Toy Factory (Double Strafe on Mystcase / Cruiser) 65-80: Orc Dungeon 01/02 (Arrow shower these mobs) 80-99: Your choice of farming: Endgame Places that are instantly accessable to Dungeon Warper so that you can simply return to savepoint for heal(+buff if you are VIP user) and reenter dungeon again: GH Staircase: Raydric Archer / Wind Ghost / Wraith/ Mimic GH Chivalry: Raydric / Raydric Archer GH Castle: Carat / Dark Frame GH Abbey: Evil Druid / Nightmare Magma 01: Explosion / Grizzly / Blazzer / Kaho / Lava Golem Turtle Dungeon: Spring Rabbit / Dragon Tail / Permeter / Pest Other Information To rent Falcon, you need to find the Falcon Breeder in Payon's Castle (instead of Hunter's Guild). Here's the location of the Falcon Breeder *Credits to Mitsuki Any inputs for the guide are appreciated. Thanks and good luck having fun farming using ASPD falcon hunter build
  27. 1 point
    You are new to the server? You are stuck and keep asking where to farm? You don't know what char should you use for the first time? You feel worthless because you don't have zeny? This thread maybe suitable for you! This guide is updated as at: 31 July 2020 *Added colours to equipment and cards for upcoming change from: and will change depending on server's dynamic changelogs Did you miss playing warlock jackfrost like me back then in early IntenseRO server? We do have a 'classic' version of this jackfrost skill which we call it "Sightrasher" BOTH jackfrost and sightrasher applications are similar, you use the skill when mobs are all around you. However, sightrasher range area of effect is 7x7. It's better to maximize this skill level and use it for mob farming. Why mob farming? Because this server has 2x monster spawn and therefore, we should take advantage for getting more kills to obtain more loots to gain zeny easily. In fact, you can also kill certain types of mobs to gain items from accessory cards. One of them is giftbox / old blue box from mystcase card and mimic card. Imagine if you can kill more mobs, you get better chance to gain giftbox/old blue box that will get you random items.. who knows you can get lucky items such as Emperium Anvil / rares from these 'fortune cookies' Why sightrasher? Isn't LoV/MS/SG better? Sightrasher LV 10 Pros - Kills ALL ON SIGHT within 7x7 area (but chance to miss some mobs since sightrasher moves at 8 directions all around the user) - VARIABLE CAST TIME IS ONLY 0.5 SEC MAXIMUM unlike the annoying long cast time from LoV/MS/SG skill - Deals FIRE Damage that can be used against Earth and Undead Monsters - PUSHBACK opponents around you - Much better mob skill than Swordman's Magnum Break skill. And very effective to be used in a small map that is fully filled with monsters. Cons - Consumes 63 SP in total that is, 10 SP (Sight) + 53 SP (Lv 10 Sightrasher) which is way too high (but wizard's high SP pool covers the problem with the help of Lv 10 SP recovery if you learn it) - You need to cast Sight first then only you can use sightrasher - Deals LOW damage. Not suitable to be used for mobs that has higher MHP - Sightrasher lv 10 will no longer be used when you can be able to cast other AoE skills faster when you finally have endgame gears What about equipments? Miracelously, you can farm sightrasher without wearing anything but a weapon! That's right.. I'M NAKED! I DON'T USE ANYTHING except Arc Wand that can be bought from Weapon NPC in Geffen. That means sightrasher mob farming is VERY VERY SUITABLE to those who are totally newbie to the server. Where to use Sightrasher? - Payon Dungeon 01 (Or 02/03 if your damage is high enough) - Ant Hell 01/02 - Orc Dungeon 01/02 (or outside Orc Dungeon) - Coal Mine 01 (Or 02/03 if your damage is high enough) - Hidden Dungeon 01 - Geffen Dungeon 01 - Payon Field 02 or other places that have low MHP mobs Tips: These dungeons are easily accessible from Dungeon NPC Warper (1 Kafra Coin to activate the warper for the first time). If you use VIP, you can get Agi + Bless from Healer NPC so if you run out of Agi bless buff during mob farming you can return to savepoint, buff up, re-enter the dungeon to mob farming and repeat.. You can gear up your wizard to make your sightrasher do better damage. Any gears that make your INT total sum up by multiple of 7 for increasing minimum MATK and multiple of 10 for increasing maximum MATK. Or you can focus in increasing VIT/MHP for more survivability when you farm on other locations Recommended gears (Gears are updated as at Server's current Episode): Colours of equipment according how rare an item is: Red - A Tier with 0.05% drop rate Purple - B Tier with 0.08% drop rate Blue - C Tier with 0.10% drop rate Green - D Tier with 0.12% drop rate No colour - Very common drop with drop rate more than 0.5% and above which is no problem when you are hunting Head: Wizard Hat / Mage Hat(via quest) / Magician Hat / Crown / Mistress Hat(via quest) or any slotted hat with card that allows to obtain item by killing certain types of mobs: Cramp (Small amount of Zeny = Any) Dryad (Green Live = Plant) Leib Olmai (Red Blood = Brute) Myst Case (Gift Box = Any) Elder Willow (if you need INT stats) Mid/Low: Any or Black Frame Grasses (From Kafra Coin) Armor: Any slotted armor (Pupa/Roda Frog/ +1int from Evil Druid/baby desert wolf) Shield: Guard (Thief bug egg card/Andre Egg card) or Memory Book set (with Pocket Watch + Monocle from Prontera Tool Dealer) Weapon: Arc Wand(or 2 slot Arc wand from Wind Ghost) or Evil Bone Wand or Wizardry Staff/Soul Staff[but can't use shield]. Cards slot = Drops/Fabre Garment: Hood/Muffler (Raydric or Punk for chance to get quaqmire if you got overwhelmed) Shoes: Sandal/Shoes (Alarm/Sohee/Matyr/Verit) Accessories: Earringx2 (If you need INT stats) or Belt/Clip with card that allows to obtain item by killing certain types of mobs: Blazer (Food Item = Any) Galapago (Apple/Banana/Carrot Juice = Insect) Gargoyle (Box of Thunder = Insect) Marin (Jellopy/Large Jellopy = Any) Mimic (Old Blue Box = Any) Orc Archer (Box of Panting = Demihuman) Raydric Archer (Box of Resentment = Demon) Sage Worm (Blue/Red/Yellow Gemstone = Any) Sea Otter (Sushi/Raw Fish = Fish) Sleeper (Box of Drowsiness = Fish) Spring Rabbit (Meat/Monster's Feed = Brute) Stem Worm (Box of Storms = Brute) Wraith (Giggling Box = Undead) or Creamy/Vitata/phen card for tele/Heal/Interruptable Custom server's equipment: Slotted Bunny Earplugs (Upper+Middle) from Link Coin NPC Slotted Elven Ears (Middle) from Link Coin NPC Black Frame Glasses (Middle) from Kafra Coin NPC Mage's Figure (Accessory) from Kafra Coin NPC Peacock Feather (Upper) from Cash Shop Red Glasses (Middle) from Cash Shop Robo Eyes (from IntenseRO Gift box) Possible alternate gears in the future when server is advancing to next Episode (Episode 6.0 and above) Mage Card Set: Bloody Butterfly (Accessory) Evil Nymph (Headgear) Harpy (Garment) Loli Ruri (Armor) (from Niflheim depending if next patch will have Niflheim town or not) Miyabi Doll (Footgear) Parasite (Shield) (from Umbala field depending if next patch will have Niflheim town or not) Aim for the bonus set: If used by a Mage job type, Increases MAtk by 3%. Reduces the cast time of skills by 15%. Accessories Cards that allows to obtain item by killing certain types of mobs: Anopheles (+3 AGI food = Insect) Armaia Dinze (+3 VIT food = Fish) Cloud Hermit (Box of Gloom = Plant) Dragon Egg (+3 INT food = Dragon) Dumpling Child (Candy/Candy Cane = Demihuman) Green Iguana/Grove (+3 Dex food = Formless) Gremlin (+3 STR good = Brute) Hermit Plant (Red/Yellow/White = Plant) Jing Guai (Box of Sunlight = Angel) Plasma (Elemental resist potion = any) Baroness of Retribution (+3 LUK food = Angel) Snowier (Ice cream = any) Tengu (random recovery items = Any) Headgear Cards that allows to obtain item by killing certain types of mobs: Giant Hornet (Wind of Verdure = Insect) Knocker (Rough ori/elu = Formless) Leaf Cat (Crystal Blue = Fish/Shellfish) Other cards that are useful: Isilla (Headgear) Noxious (Garment) Antique Firelock (+9/10 Shoes) Other equipments if there's possibility to be implemented in the future: Sigrun's Wing (Upper) Survivor's Rod INT (Weapon) Warlock's Magic/Battle Wand (BG Weapon) Magic Bible Vol 1 (Shield) Valkyrie's Shield (Shield) Any inputs for the guide are appreciated. Thanks and good luck having fun with the sightrasher mob farming!
  28. 0 points
    Hello! I've been wondering why some items have highlighted texts? I thought it was broken or something but I was still able to equip it :0 Is the item any special if it's highlighted? I'm sorry if I might've missed a post about this >.<
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