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  1. 2 points
    Me and our friends have been winning some IRO gift bags here and there in events. So we decided to make a thread on what can be obtained from the giftbag. we opened 14 Gift bags now and here's some stuff that you can get there. JACKPOT TIER: 1x Robo Eyes TRASH TIER: Bossnia Ticket LUK REDUC POTION STR REDUC POTION INT REDUC POTION (EdwardEG) SYLIST TICKET ENRICHED ORIDECON BOX ENRICHED ELUNIUM BOX Feel free to post here on what you got from it! I'll add it into the list.
  2. 2 points
    There you have it! I'll be updating this post from time to time and additional information and suggestions for improvement are always welcome at the comment section! Was this helpful? Leave a Like! (^_^) TYSM
  3. 2 points
    ** Intense RO introduced an amazing life hack on how we can farm Experience Points with ease! ** INTRODUCING.... "PRETZEL" & "COLA" So... What's so great about these Pretzels and Colas? Well, these are cheap and better alternatives to standard potions in the game. These are specifically made for low level characters, to help them in farming experience points Where can I get these? There you have it! I'll be updating this post from time to time and additional information and suggestions for improvement are always welcome at the comment section! Was this helpful? Leave a Like! (^_^) TYSM
  4. 1 point
    I'll give you the drop rates of the good ones that popped! Robo Eyes : 0.05% Rainbow Scarf : 9% Blue Pajama Hat : 39% Basically, the reduction potions are 59% and the ores, tickets are 89% EDIT: There's a higher tier than this v
  5. 1 point
    I opened 10 and I remember getting Bossnia Tickets and a Blue Pajama Hat
  6. 1 point
    Their maximum level is 250 and they will add new "status points" Max 4 job level will be 250! GOOGLE TRANSLATED! New status system! When level 4 is upgraded, status points for existing STR / AGI / VIT / INT / DEX / LUK are not given. New trait status points are given, and six new status trait status stats are added. Talent status points do not increase the amount of additional points gradually as the level increases. A certain point is given per level up, and bonus points are given for each specific unit level. In addition, each new characteristic status has a fixed point investment cost of 1 point, unlike the existing status. We made it possible to check the point investment more intuitively. <New status and stats will be added! > Power (POW) / Stamina (STA) / Wisdom (WIS) / Spell (SPL) / Concentration (CON) / Creative (CRT) Characteristic Status is as follows. New ability: characteristic ability Added 6 new stats associated with Talent Status. 1) Power Atk (P.ATK) Ability to increase the character's final physical attack power by% 2) Spell Matk (S.MATK) Ability to increase character's final magical attack power by% 3) Resist (Res) Ability to reduce physical damage taken before physical defense is applied 4) Magic Resist (Mres) Ability to reduce magical damage taken before applying magic defense 5) Heal Plus (H.Plus) Ability to increase% of final heal amount 6) Critical Damage Rate (C.Rate) Ability to increase “140% damage increase effect”, a unique criterion. Changed critical damage options We will explain a little more in detail about the change of the critical options mentioned in the existing developer notes . Critical Damage% Increase Effect Modification -The ratio applied to the skill has been adjusted from 100% to 50% However, due to the adjustment of the critical option, to reduce the performance of the critical application skill or item, we will adjust the damage coefficient and various options for the skill and item. 5. 3rd occupation group skill adjustment We received feedback from many adventurers about the direction we delivered through past developer notes, In relation to this, it will proceed as described below. In addition, there were some exceptions that were delivered in the last developer's note, but unfortunately are excluded from this adjustment. We will try to reflect the related contents in the next adjustment. 1) Rune Knight ■ Dragon Breath / Dragon Breath-Sue -Based on the damage formula, the base level application rate is (caster's base level / 150) Adjusted to (caster's base level / 100). ■ Dragon Training -Dragon Breath / Dragon Breath-The damage ratio of Sue has been increased from 120% to 140% at 5th level. ■ Sonic Wave -The damage formula has been changed, and has been increased from ATK 1700% to ATK 2550% based on level 5. -Skill cooldown reduced from 2 seconds to 1.75 seconds, and global cooldown reduced from 1 second to 0.5 seconds. ■ Storm Blast -The damage formula has been changed, and has been increased from ATK 1500% based on STR 120 to ATK 2100%. ■ Wind cutter -Skill cooldown is increased from 0.2 seconds to 0.35 seconds at level 5, and global cooldown is reduced from 1 second to 0.7 seconds. -SP consumption reduced from 50 to 35 at level 5 ■ Ignition brake -The range of effect is reduced from 11X11 cells to 9X9 cells, and the chance of the caster's critical probability is half From the occurrence of the critical, it is changed to apply the critical according to the caster's critical probability. -The damage formula has been changed and has been increased from ATK 2000% at 5th level to ATK 2250%. 2) Royal Guard ■ Reflect damage -Skill name has been changed to “Reflect Damage Reduction”. -The skill effect is changed from “damage reflection effect” to “reception reflection damage reduction effect”. ■ Shield Spell -Level-specific effects are unified into one, and the effects are changed. -Level 1: Recovers 5% of your MHP every 3 seconds for 90 seconds -Level 2: Recovers 3% of your MSP every 5 seconds for 90 seconds -Level 3: ATK + 150 / MATK + 150 for 90 seconds ■ Banding -The effect is changed. -Changed to be usable only when a party exists, including itself within the range around the caster Increase your DEF by the number of party members. (Max DEF + 360) ■ Hesperus lit -Cast conditions will be deleted, and if inspiration, it will be changed to deal more damage. ■ Earth Drive -The target's defense and attack speed reduction debuffs are removed, and the shield destruction penalty is removed. -The damage formula has been changed, and the skill level, not the shield weight and smelting degree, Changed to increase damage by caster's STR and VIT. -Attack attributes have been changed to follow weapon attributes. ■ Vanishing Point -The damage formula has been changed and has been increased from 500% to 800% based on the previous 10 levels. ■ Canon Spear -Changed to give damage to the target and its surrounding range (5X5 cells based on 5 levels) from the existing straight damage method. -SP consumption is increased to 50 based on 5 levels, and the range is reduced from 9 cells to 7 cells. -The chance of critical damage is changed to be applied to the critical probability of half of the caster. ■ Door Slasher -The part where the stiffness / sitting effect was triggered on the target is removed, Changed to give the effect of “Over Brand Ready” when casting. ■ Over Brand -The skill logic has been changed to immediately change the cast, and the knock back effect is removed. -If there is an over brand ready effect, it will be changed to give more damage. ■ Ray of Genesis -HP consumption penalty is removed and SP consumption increased from 90 to 120 based on 10 level. -When the casting method is changed from 1 cell to the cast, the damage formula is changed. Changed from MATK 2000% to 2300% based on the existing 10 level, by the caster's INT Changed to increase damage. -Damage is changed to 3500% at 10 level in Inspiration state, Attack property changed to be non-attribute. ■ Inspiration -Duration is increased from 90 seconds to 180 seconds based on the previous 5 levels. -When casting, experience penalty and buff release effects are removed. -HP attack penalty will be removed for each attack and changed to be used with banding and prestige. -Vocational level checks are removed for various increase effects, and the formula for calculating the increase amount is changed. (BaseLv 200/5 level: HIT + 60, All Status + 30, ATK + 200, MATK + 200, MHP + 20%) 3) Mechanic ■ Arms Cannon -Fixed casting for each skill level has been reduced from 0.2 seconds to 0.1 seconds at level 5. -The variable casting for each skill level has been changed and is reduced from 2.2 seconds to 2 seconds based on 5 levels. -The skill cooldown for each skill level has been changed, and is reduced from 0.65 seconds to 0.3 seconds based on level 5. -Damage formula has been changed from 5K standard ATK 2300% (small) / 2050% (medium) / 1800% (large) ATK 1900%, regardless of size, the base level application rate (caster base level / 120) Adjusted to (caster's base level / 100). -The skill range is changed to 9 cells regardless of skill level, and the effect range is changed to 5X5 cells based on 5 levels. ■ Boost Knuckles -Variable casting is reduced from 1 second to 0.5 seconds based on the existing 5 levels. -SP consumption increased from 15 to 25 based on 5 levels. -The damage formula has been changed, and the level has been increased from ATK 700% to ATK 1100% based on the previous 5 levels. -Based on the damage formula, the base level application rate is (caster's base level / 120) Adjusted to (caster's base level / 100). ■ Axe Tornado -When equipped with a wind speed weapon, the damage increase effect is removed, and the outer damage reduction specification is removed. -When cast, HP consumption penalty is removed and SP consumption increased from 26 to 45 based on the existing 5 level. -The damage formula has been changed, and the level has been increased from ATK 700% to ATK 1100% based on the previous 5 levels. ■ Power Swing -The damage formula has been changed, and it has been upgraded from ATK 1300% to ATK 1800% based on the existing 10 levels. Damage officially applies the base level ratio from (caster's base level / 120) Adjusted to (caster's base level / 100). Also, the caster's base level application rate was applied only to the caster's STR and DEX values. It is changed to apply to the whole formula, and accordingly, the STR and DEX values of the caster The damage formula is reduced by half. ■ Vulcan Arm -The damage formula has been changed, and the level has been increased from ATK 210% to 420% based on the existing 3-level, Damage officially applies the base level ratio from (caster's base level / 120) Adjusted to (caster's base level / 100). -Global cooldown is unified to 0.1 seconds regardless of skill level, and 0.2 seconds of variable casting is added. -Consumed SP is increased from 6 to 15 based on the existing 3 levels, and the damage range is increased from 3X3 cells to 5X5 cells. 4) Genetic ■ Farmer -The “Homunculus Nutrition” item that increases the familiarity of Homunculus has been added to the manufacturing list. ■ Potion Features -The recovery increase is changed to 3 times for Homunculus. ■ Cart Tornado -The damage formula has been changed, and it is upgraded from ATK 1000% to ATK 2000% based on the existing 10 levels. ■ Cart Canon -The damage formula has been changed and it will be changed to be added to the damage coefficient by twice the caster's INT. ■ Blood Circus -Consuming 5 seeds of a vampire plant and attacking a party member for a physical attack for a duration, The effect is changed to a skill that gives an effect that absorbs HP by up to 5% of damage with a probability of up to 9%. ■ Spore Explosion -Existing attachment damage is removed, and it is changed to deal damage only to targets within and around the target. -Added an effect that grants 10% increased ranged physical damage to targets within 5 seconds. (However, in the case of boss-type monsters, it is applied in 5% increments.) ■ Common specifications of Homunculus -The required experience level of level 1 to 99 of Homunculus is greatly reduced. -Increased HP and SP per level up of Basic Homunculus. -Increases HP and SP when Homunculus evolves. -Increases HP and SP per level up of Homunculus S. -Increased HP and SP are increased when changing to Homunculus S. (However, the HP and SP increase effect of Homunculus applies only to the newly created Homunculus after the update.) ■ Call Homunculus -If there is a resting state of Homunculus, it is changed to activate the Homunculus by consuming 1 seed of life. -Homunculus will have 1800 seconds of activity It will be changed to act according to the AI set without specifying a target. ■ Rest -Skill cooldown is added for 20 seconds. ■ Reversion Homunculus -Skill cooldown is added for 20 seconds. ■ Needle of Feralize -Damage increased to ATK 4500%. ■ Poison Mist -[Status: Dark] The effect of removing is removed, and the effect of “mist poison” is applied to the target that has been damaged. [Fog Poison Effect]: FLEE is 0 during the duration. -Damage is increased to MATK 1000%, and the damage interval is changed to 1 second regardless of skill level. In addition, the damage is increased according to the DEX of Homunculus. -Range duration changed to 15 seconds. -When reused, the existing scope is removed and changed to install a new one. ■ Pain Killer -The duration is increased to a maximum of 600 seconds, and the attack speed reduction penalty is removed. -The effect target is changed to 1 owner. ■ Lava Slide -The maximum range is 7X7 cells, the attack count limit is removed, and the effect of [Status Abnormality: Ignition] is removed. -Damage is changed to ATK 500%, and the damage interval is reduced to 1 second. -The duration of the range is changed to 15 seconds, and when the skill is reused, the existing range is removed and changed to be newly installed. ■ Pyro-Classic -The damage increase according to skill level is increased by 100 based on 10 level, and the duration is increased to a maximum of 600 seconds. -Weapon property changed to Fire property and Auto Spell Hammer Pole effect are removed. ■ Midnight Fringe -Damage is changed to ATK 4500%, and an effect that ignores the target's physical defense is added. ■ Eraser Cutter -Damage is changed to MATK 4500%, and the damage correction value according to INT of Homunculus is adjusted upward. -Casting is reduced to 1.5 seconds. ■ Geno Slasher -Casting is reduced to 1.5 seconds. ■ Stahl Horn -The knock back effect is removed and the damage has been increased to ATK 4500%. -The damage correction value according to VIT of Homunculus is adjusted upward. ■ Steinbant -20 seconds of skill cooldown is added at level 5, and in addition to existing effects, The “rock wall” effect will be given for up to 600 seconds. Rock Wall Effect: Increases the physical and magical defenses of yourself and the master depending on your skill level. (5 levels DEF + 500, MDEF + 150) ■ To Heilige Stang -Casting is reduced to 1.5 seconds, and damage is increased to MATK 4000%. 5) Guillotine Cross ■ Lethal poisoning -The effect will not be canceled when moving and reconnecting a specific map. ■ Pore gun -Skill cooldown increased from 0.15 seconds to 0.3 seconds, SP consumption increased from 20 to 60, Range is reduced to 4 cells. -Damage has been increased from 1400% ATK to ATK 1500% based on the previous 10 levels. ■ Rolling Cutter -Duration of rotation count changed from 5 seconds to 10 seconds. ■ Cross Ripper Slasher -The skill cooldown is reduced from 0.3 seconds to 0.2 seconds based on 5 levels, and the global cooldown is reduced from 0.5 seconds to 0.3 seconds. ■ Cross Impact -Skill cooldown is reduced from 0.7 seconds to 0.35 seconds, and the damage formula has been changed. Based on the existing 5th level, it is upgraded from 1750% ATK to 2150% ATK. ■ Counter Slash -The knock back effect is removed. ■ black nails -Duration increased from 10 seconds to 20 seconds, in the case of boss-type monsters Damage received is changed to apply only half. 6) Shadow Chaser ■ Auto Shadow Spell -Added effect to increase MATK by 50 based on level 10 for the duration. ■ Triangle Shot -The damage formula has been changed, and it has been upgraded from ATK 1200% to 2900% based on the existing 10 level / AGI 200, Damage officially applies the base level ratio from (caster's base level / 120) Adjusted to (caster's base level / 100). -Knockback effect is removed, variable casting is removed, and skill cooldown is added to 0.35 seconds. -Global cooldown is reduced from 0.5 seconds to 0.35 seconds. ■ Fatal Menas -The damage formula has been changed, and it has been upgraded from ATK 1100% to ATK 1200% based on the existing 10 levels. Adjusted to increase damage according to the caster's AGI. 7) Warlock ■ Gravity Field -The number of damage is reduced to 10, and the damage is increased from 250% of existing MATK to 500% of MATK. ■ Magic Power Boost -SP consumption increased to 80 based on level 10, and changed from disposable buff to sustained buff. -Magic Amplification amount is reduced to 50%. ■ Soul Expansion -The damage formula has been changed, and it is upgraded from MATK 1500% to MATK 2000% based on the existing 5 levels. ■ Comet -The damage formula has been changed, and it has been upgraded from MATK 5000% to MATK 6000% based on the existing 5 levels. ■ Tetra Vortex -The damage formula has been changed, and has been upgraded from MATK 4000% based on the previous 10 levels to MATK 4800%. ■ Freezing spell -Increased retention points per skill level increased from 4 to 8. (However, the maximum number of magic that can be saved as a reading spellbook is retained 7 times.) Sorcerer ■ Psychek Wave -When equipped with a cane and a book-type weapon, the damage of 1 is increased to 2 times. ■ Diamond Dust -The damage formula has been changed, and the damage according to the skill level and INT Damage is adjusted according to the acquired Frost Weapon skill level. ■ Variety Spear -The damage formula has been changed, so the damage and learning by skill level and INT The damage according to the skill level of Striking and Lightning Loader is increased. ■ Earth Grave -The damage formula has been changed, so the damage and learning by skill level and INT The damage is increased according to the size mix weapon skill level. ■ Spell Fist -The limit of the number of attacks is removed, and each attack consumes 20 SP. -Duration increased from 60 seconds to 180 seconds, MATK added when using a skill is reduced from 500% to 200%. ■ Cloud Kill -Red Gemstone consumption is removed, and the duration is changed to 5 seconds. -Targets that have been damaged in the previous [Status: Poison] grant will be changed to have a “Cloud Poison” effect for 5 seconds [Cloud poison effect]: Poison property resistance is reduced. (Up to 25%) ■ Poison Buster -Changed to skill that deals MATK 2500% magical damage to targets within level 5 and 7x7 cells around targets, Changed to inflict MATK 3500% magical magical damage to targets affected by Cloud Kill effect by Cloud Kill. -According to the caster's INT, the damage is changed to increase additionally, and the base level application rate is officially based on the damage Adjusted from (caster base level / 120) to (caster base level / 100). ■ Strike -Changed to a skill that can be used by party members. Changed to a skill that increases ATK by up to 100. -Existing critical probability increase effect is removed, and the probability of a guided attack increases up to 70%. -Duration increased from 60 seconds to 90 seconds. 9) Archbishop ■ Juexx -The damage formula has been changed, and is upgraded from MATK 700 to MATK 1000% based on the existing 10 levels. ■ Adoramus -The damage formula has been changed, and it is upgraded from 1050% of MATK to 800% of MATK based on the existing 10 level. -If you have been taking Ansilla, the attack property will be changed to be non-attribute for the duration of the Ansila effect. 10) Sura ■ Jamryong Ascension -Duration increased from 165 seconds to 300 seconds based on the previous 10 levels. -MHP / MSP increase amount is changed from 12% increase from the previous 10 level to 10% increase. HP penalty per 5 seconds and HP / SP non-recoverable penalties are removed. ■ Cheonna -The damage formula has been changed, and it is upgraded from ATK 400% to ATK 1000% based on the existing 5th level. ■ Ssangyonggak -The damage formula has been changed, and it has been upgraded from ATK 500% to ATK 900% based on the previous 10 levels. Skill range is increased from 1 cell to 2 cells. ■ Daejeon shelf -Existing stiffness time is removed, and the damage compensation value according to the amount of the existing target (in the case of monsters) is removed. -The damage formula has been changed, and has been upgraded from 2600% ATK to 3100% ATK. -Skill range is increased from 1 cell to 2 cells. ■ Hopo -The skill logic has been changed, and the special physical damage around the existing target target has been changed. Changes to melee physics special damage around the caster. -As the skill logic is changed, the properties of each caster's weapon are changed to be applied to each target. -Skill range is changed from a maximum of 5X5 cells around the existing target to a maximum of 7X7 cells around the caster. -Skill cooldown is reduced from 5 seconds to 3 seconds. ■ Flash Attack -The cast of the Cheonna network is removed, and accordingly, the inactivity time is slightly reduced. -Skill cooldown is reduced to 3 seconds based on 5 levels. ■ Aeration Shot -Sphere cost reduced from 5 to 3. ■ Brain Bomb -Body consumption is changed from the existing skill level to two. (However, the number of attacks is the skill level as before.) -Variable casting is reduced to 1 second, skill cooldown is reduced to 0.5 seconds. ■ Lionfish -SP consumption is reduced to 70, and sphere consumption is reduced from 5 to 3. -The effect range is changed from a maximum of 15X15 cells to 9X9 cells, and the [Status Abnormality: Fear] grant is removed. -The damage formula has been changed and has been upgraded from ATK 1500% to ATK 2500%, Damage officially applied the base level ratio from (caster's base level / 150) Adjusted to (caster's base level / 100). 11) Ranger ■ Sharp shooting -Skill range is increased from 9 cells to 11 cells. -The damage formula has been changed, and the ATK level has been increased from 1150% to 1800% based on the existing 5th level. -The skill effect range is changed to the target and the 5X5 cell range target around it, and the SP consumption is reduced from 30 to 24. ■ Aim bolt -The number of attacks is fixed to 5 regardless of the size of the target, and the number of arrows consumed is fixed to 3. -In Peer Breeze status, damage per attack is changed to give ATK 1150%. ■ Arrow Storm -Fixed casting 0.3 seconds, variable casting is reduced to 2 seconds. -Skill cooldown is unified at 3.2 seconds regardless of skill level, and SP consumption is increased from 48 to 60 based on the existing 10 level. -The number of arrows consumed is reduced from 10 to 5, and the maximum effect range is changed to 9X9 cells. -The damage formula has been changed, and has been upgraded from ATK 1800% to ATK 2000% based on the existing 10 levels. When in Peer Breeze, the damage is increased to 2700% ATK. ■ Unlimited -Penalties with DEF and MDEF fixed to 1 are removed. -Duration increased from 60 seconds to 180 seconds. 12) Wanderer & Minstral ■ Metallic Sound -The damage has been changed from 2 times to 2 times. ■ Severe Rainstorm -The damage formula has been changed to change from the existing ATK 800% based on the AGI 200 / DEX 300, whip & instrument to ATK 850%. (The change in the damage calculation formula reduces the amount of damage caused by AGI and DEX) -Arrow consumption reduced from 20 to 10. ■ Vibration reverberation -Arrow consumption reduced from 10 to 5, and maximum effect range reduced from 7X7 cells to 5X5 cells. -SP consumption increased from 65 to 80 based on 5 levels. The 4th occupation group and new system that are currently being prepared so far, and We have delivered the details of the 3rd occupation group balance adjustment. The above are still under development, and may be changed in future updates. Then, a brief introduction by the 4th job group and new systems that have not been introduced I'll see you as the next developer note. Thank you. (credits iro forums)
  7. 1 point
    Hi Fellow IntenseRO Players: Basically this guide will give you an idea on the Market Price of some of the most sought of: This is only based on my own experience since the OBT last June 12,2020. Feel free to share your thoughts and I'll be glad to hear them too. Basic Gears: Headgear: Apple O'Archer - Minimum: 700k Maximum: 900k Cap[1] - Minimum:30k Maximum: 80k Helm[1] - Minimum: 3.5M Maximum: 5M Snake Head Hat[1] - Minimum: 500k Maximum: 900k Binoculars - Minimum: 500k Maximum: 1M Blinkers[1] - Minimum: 6M Maximum: 8M Masquerade/Butterfly Mask - Minimum: 300k Maximum: 500k Romantic Flower - Minimum: 500k Maximum: 1M Armor: Chain Mail[1] - Minimum: 300k Maximum: 400k Formal Suit[1] - Minimum: 800k Maximum: 1.5M Mink Coat[1] - Minimum: 350k Maximum: 600k Saints Robe[1 ]- Minimum: 250k Maximum: 350k Silk Robe[1] - Minimum: 200k Maximum: 280k Tights[1] - Minimum: 800k Maximum: 1.5M Shield: Buckler[1] - Minimum: 450k Maximum: 600k Guard[1] - Minimum: 500k Maximum: 700k Mirror Shield[1] - Minimum: 700k Maximum: 1.3M Shield[1] - Minimum: 800k Maximum: 1.5M Garment: Hood[1] - Minimum: 50k Maximum: 100k Manteau[1] - Minimum: 1M Maximum: 2M Muffler[1] - Minimum: 400k Maximum: 500k Footgear: Boots[1] - Minimum: 700k Maximum: 900k Sandals[1] - Minimum: 30k Maximum: 50k Shoes[1] - Minimum: 300k Maximum: 400k Accessory: Brooch[1 ]- Minimum: 1.5M Maximum: 2.5M Clip[1] - Minimum: 900k Maximum: 1.3M Gloves[1] - Minimum: 3.8M Maximum: 5M Gloves[0] - Minimum: 300k Maximum: 500k Necklace[1] - Minimum: 3.5M Maximum: 4.5M Necklace[0]- Minimum: 300k Maximum: 500k Rosary[1]- Minimum: 500k Maximum: 800k Ring[1]- Minimum:8M Maximum:12M Cards: Headgear: Myst Case Card- Minimum:300k Maximum:800k Nightmare Card- Minimum:800k Maximum:1.5M Marduk Card- Minimum:700k Maximum:1M Armor: Marc Card- Minimum:2.5M Maximum:3.5M Pasana Card- Minimum:2M Maximum:3M Pupa Card- Minimum:500k Maximum:1M Thief Bug Card- Minimum:200k Maximum:350k Weapon: Cruiser Card- Minimum:700k Maximum:1M Drainliar Card- Minimum:500k Maximum:1M Female Thief Bug Card- Minimum:150k Maximum:300k Goblin Card- Minimum:700k Maximum:1.5M Hydra Card- Minimum:1M Maximum:2.5M Skeleton Worker Card- Minimum:1M Maximum:1.8M Minorous Card- Minimum:1.2M Maximum:3M Vadon Card- Minimum:700k Maximum:1.2M Garment: Jakk Card- Minimum:1.5M Maximum:2.5M Raydric Card- Minimum:3M Maximum:4M Shield: Andre Egg Card- Minimum:400k Maximum:1.5M Thara Frog Card- Minimum:1M Maximum:2M Footgear: Male Thief Bug Card- Minimum:200k Maximum:400k Matyr Card- Minimum:2M Maximum:3.5M Verit Card- Minimum:2.5M Maximum:3.5M Sohee Card- Minimum:400k Maximum:800k Eggyra Card- Minimum:800k Maximum:1.5M Merman Card- Minimum:1.8M Maximum:2.5M Accessory: Zerom Card- Minimum:3.5M Maximum:4.5M Mimic Card- Minimum:6M Maximum:7.5M Kukre Card- Minimum:1M Maximum:2M Phen Card- Minimum:2M Maximum:3M Mantis Card- Minimum:2M Maximum:3.5M Tarou Card- Minimum:700k Maximum:1M Weapons: Arbalest[2]- Minimum:500k Maximum:800k Chain[3]- Minimum:300k Maximum:500k Composite Bow[4]- Minimum:200k Maximum:300k Gakkung[2]- Minimum:700k Maximum:1M Orc Archer Bow- Minimum:1.8M Maximum:3M Pike[4]- Minimum:50k Maximum:150k Saber[3]- Minimum:1.2M Maximum:1.8M Two-Handed Axe[2]- Minimum:250k Maximum:350k Two-Handed Sword[2]- Minimum:150k Maximum:250k * I didn't include the Elemental Weapons because it will depend on the tier of the weapon and the element you wanted. Free forge are available with some of our Forgers. You just need to bring the required ingredients to forge. * I didn't include the Upgraded Items since it will be dependent on the price of the seller which is fair for them in my opinion. I hope this will gave you an idea on how much the basic necessities are priced. If you think that the price is not good enough. It is still up to you to decide. Basically this will just give you an idea as a seller or buyer. PS: This is basically on my observation on the volatility of the item/market. Which includes(No.of Buyers/No. of Hunters/Willing Sellers and No. of Players in the Server)
  8. 1 point
    Looking for a knight guide for mob farming? This guide may suit your needs. This guide is updated as at 14 July 2020 and will change depending on server's dynamic changelog I) Introduction Why BB over Brandish spear? Because in pre-renewal, BB skill deal MORE damage as compared to Brandish Spear. The only thing that you need to worry about is the Gutter Lines that make BB's double damage / spread damage do not work when you position yourself to mob under the 'red mark' of gutter lines. So how to solve this? If you actually deal proper damage on that location when you are mobbing, use that SAME spot to mob. II) 2 types of Bowling Bash Knights A) Two Handed Sword AGI Build - Prioritize on using Two-Handed Sword as main weapon by getting more ASPD to combo with Two-Hand Quicken. This build is suitable for those who are building knight as their first character. Why? given the ASPD boost from Two-Hand Quicken as pre-requisite skill for Bowling Bash, you rely on ASPD+Flee to solo most monsters in RO. Therefore, your knight doesn't need much DEF value to tank monsters. Also, this build can invest some LUK for more CRIT if you main Muramasa as your primary weapon. However, you can't risk yourself to mob more than tons of monsters using AGI build and when you are against high level mobs which you need higher FLEE rate, your knight can't able to tank. So, if you have enough money to invest on your knight, you can reset stats and turn into second type of BB Build which is: B) One Hand Sword + Shield VIT Build (Suitable for PvP/WoE) - This BB Knight prioritize in getting more MHP to tank as well as more DEF+resist% value equipments for your knight. Since you will be tanking, it's better to use Shield and thus, one handed sword type is your primary weapon. Also 100 VIT in total can be used for Stun Immunity. ALSO, this build is very suitable for PVP/WoE. III) Stats: - 100-120 STR (Because Multiple of 10 STR provide huge atk Boost) - VIT/AGI 2 Hand Sword AGI Build Invest 80-99 AGI that makes your knight to reach 185-190 ASPD with 1-30 VIT stats 1 Hand Sword VIT Build Invest 100 VIT in total that makes your knight for status immunity as well as more MHP while leaving AGI at 1 - DEX depending on how much HIT rate you aiming. If you are aiming for mob farming in Magma Dungeon for example, i suggest to get HIT rate at least 170 (with buffs) so usually 50-60 dex should be enough - INT remains at 1 (Since this server offers Grape/Coke to be sold in NPC, no need SP Regens and also you can wear Earth Deleter card later on) - LUK 1 (or 30+ LUK if you are aiming for CRIT two handed sword build) You can plan the stats using Pre-renewal STATS calculator IV) Skill Points: Knight's BB Skill Points In this skill simulator, there's extra 18 points. You can either invest: 10 Pierce 8 Spear Mastery (You can switch to spear and use pierce to defeat single Large Monster dealing 600% damage) or invest into Lv 10 One hand sword mastery and put rest to max on either Endure / Provoke skill V) Equipment A) Early equipment as swordman/low lv knight invest in AGI Build Head: Sakkat (just need 120 trunks + 10k zeny) Armor+Garment: Pantie+undershirt set Weapon: Elemental claymore (Fire/Wind/Water/Earth) or Muramasa Shoes: Any slotted shoes (chonchon) / Crystal Pumps Accessory: 2x rosary/matyr leash (Rosary can be bought from Prontera Church) In Intense, there's custom headgear called Snake Head that allows you to do Double Attack lv 5 everytime you melee, so therefore you don't need Sidewinder card! You can get the snake head from this guide *Credits to Irikyu B) Endgame equipment Headgear: Marionette doll / Helm (Deviruchi for that +1 STR or Cramp with Tarou combo for +3 STR or Permeter card for swordman card set) Middle: Evil Ear wings / Fin helm Lower: Iron Cain Armor: Chain Mail / Full Plate (any Elemental armor card / Pecopeco / Sky Deleter for HP gain / Earth Deleter for SP gain or Solider card for swordman card set) Weapon: Two-Hand Sword: Two-Handed Sword(2) (2 racial or hunterfly cards for HP Steal or assaulter card for swordman card set). It's a level 3 weapon and has 160atk weapon base value so damage dealt is more powerful compared to Bastard Sword(3) or Katana(4). One Hand Sword: Saber(3) (2 racial + 1 size OR 2 racial + 1 elemental OR 2 elemental + 1 racial cards or 2 hunterfly cards for HP Steal or assaultet card for swordman set). Gladius(3) or Tsurugi(2) is also possible alt weapon since Saber is dropped from Khalitzburg which is a hard mob You can choose to endow your weapon: Holy (Aspersio from your dual priest/friend priest) or Fire/Earth/Water/Wind (Endow from your dual Sage or Elemental Converter) Shield (If you are using one hand sword): Shield (any racial resist cards) Garment: Manteau (raydric) Footgear: Boots (Verit / Matyr / Firelock Soldier if shoes is +9 or Freezer for Swordman card set) Accessories: 2x Ring (Mantis / Tarou for cramp set / Heater for swordman card set) Note: You can aim Swordman card set. However, one bad thing about this set is you'll be forced to give up 1 slot weapon since assaulter card Critical% is simply irrelevant to Bowling Bash Damage. Tho, the +10 STR and MHP 20% seems to pay off along with 50% more HP recovery everytime you use pots. (Permeter + Solider + Assaulter + Freezer + Heater): Add a 0.3% chance of auto casting Level 1 Weapon Perfection on the enemy when attacking. HP Recovery + 50% Maximum HP + 20% STR + 10 Add a 5% chance of gaining 'Red Potion' item each time a monster is killed. [Swordman Class] Red, Yellow and White Potions restore 50% more HP. VI) Levelling 1-10: Training Grounds 10-35: Payon Dungeon 01 (Magnum break these mobs) 35 - Change knight job - 70: Geffen Dungeon 01 (Magnum break these mobs) 70-80: Orc Dungeon 01/02 (Bowling bash these mobs) 80-99: Mob in place of your choice Coal Mines 03 Byalan Dungeon 04 Payon Dungeon 05 Hidden Dungeon 03 Magma Dungeon 02 West Orc village Gh Chivalry or other aggresive mobs in a small map Any inputs for the guide are appreciated. Thanks
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    Winner Announcement Both scoring 87.3%, IntenseRO congratulates @Daddy and @Kira for winning the IntenseRO Loading Screen Art Contest! Daddy's strength was in his beautifully branded loading screen, which makes use of IntenseRO colors, cutesy look, and multi-purpose art. "Reminiscent of what loading screens should be," the artist's concept captured what players need in that tiny window of time - a clean and refreshing screen to look at, coupled with some wellness checks or game tips. Kira, on the other hand, made a visually powerful 3D art that takes the old players of IntenseRO back to those Endless Tower runs they used to have before hitting the hay. The image takes the same old players, and the new ones to exciting times ahead. The image captures the artist's fondness of the Endless Tower beautifully, leaving an impression of both heart-stopping action and nostalgic longing. Prizes will be given to the winners and participants via RODEX. Thank you for joining!
  12. 1 point
    Thank you for joining the event! Again, allow us to explain to you how you were graded. This event had 3 judges, namely the two administrators (Kazumi and Verity) and a guest judge (Ray Darkwolf). We used the following criteria and guide questions in judging the entries: Originality (35) Is it original? Does it make the IntenseRO brand better? Visual Impact (30) Wow factor. Does it leave an impression on you? Aesthetic Quality (30) Is it visually appealing? Are the elements well-balanced? Notes from the Panel Judge A Judge A's primary focus is originality. She looked at how the contents would appear or could be used on the website. Top picks: Kira, Daddy Judge B Judge B focused on how the entries function as loading screens, how the elements fit together, and the entries' composition. She took good note of the logo placement and editing (if any). The size was also considered. A few entries were noted for not having placed the IntenseRO logo optimally on the art. An entry also noticeably missed to fix and retain the original ratio of the logo. Composition wise, Judge B took note of the focal points in each entry. A lot of the entries cramped elements into one area, making things unbalanced. And missing what could have been the better focal point. One of the entries' focal point was the background, and not the characters. Collectively, Judge B and C noted that the chicken in Keitaro's entry was from a different game. Top picks: Kira, Daddy, Sarawat/Meika Judge C Judge C focused more on the aesthetic quality of each entry, the entries' overall composition, and how they could work as loading screens. She was also very particular with the logo placement. She pointed out the different colors, hues and tints used. She noted how Kira's and Calvados' entries could have been improved if the lighting wasn't as dark. She applauds Sarawat and Daddy for a clean loading screen look, that would allow for your eyes to rest while the game is loading. She likes how Daddy's work gives tips and is reminiscent of what loading screens are meant to function. He also found the image simple but "very cute." She states that she would give more points if Daddy created a half-body instead of the head only. She applauds Kira's work for the its level of difficulty, and for taking note of the details of the Mini Boss, Naght. However, she noted how the texture could have been tamed. Looking at the meme entry by RedBlood and the cursing poring by JohnnySins, she noted how the participants missed the opportunity to create a comic strip comprised of in-game screenshots. Top picks: Kira, Daddy, Sarawat Winners to be announced tomorrow!
  13. 1 point
    the default size is 1024 x 768 anything lesser will mess up the character creation screen.
  14. 1 point
    Winner Announcement IntenseRO congratulates 𝗖𝗮𝗹𝘃𝗮𝗱𝗼𝘀 for winning the IntenseRO Story Event! His story made use of descriptive language, actions and dialogue that take readers to the scene as if they were actually there. “She handed out an old book, with an inverted cross for a cover design, and had ten small diamond-shaped Oridecons on the spine.” The beautiful word choice that never skipped on details made the entry stand out. In second place are Godzilla and Kira. They both had such good stories that each left the reader with a different feeling. However, the other’s strength was the other contender’s weakness. Kira’s strength was in describing her characters, setting, and the heroine’s feelings - making readers feel as if they were in the background, hovering near the bushes, and looking back to their own memory. Godzilla, on the other hand, had a lot of appropriately placed exciting action words that gave the readers something to root for. Prizes will be given to the winners and participants via RODEX. Thank you for joining!
  15. 1 point
    IntenseRO Trailer Contest 11 July to 11 August 2020 This event is open to all players of IntenseRO. A forum account is needed to join. All video submissions should be unpublished, original films by the participants. Players may only submit one entry. All interested players must submit her/his entry via this thread with the following information: In-game Name: Link to Entry: Short description of the video: Please be sure that you are 100% satisfied before submitting your entry. Changes to the submitted trailer will not be allowed. Entries that do not meet these requirements will be disqualified. Video Length: not more than 3 minutes Aspect Ratio: 9:16 Resolution: 1920 x 1080px File Format: .mp4 Trailers will be judged based on the following criteria: Adherence to the IntenseRO brand – 30% Visual Design – 15% Editing – 20% Cinematography– 20% Sound Design– 15% Winner 1 Costume Fox Ears Bell 1 30-day VIP Status Ticket 10 Link Coins 50 Event Coins 10 IntenseRO Gift Bags 1 Bubblegum (10) Box 1st Runner-up 1 Black Tea Kochakaden Hat 1 30-day VIP Status Ticket 7 IntenseRO Gift Bags 7 Link Coins 25 Event Coins 2nd Runner-up 1 Campus Festival Hat 1 30-day VIP Status Ticket 5 IntenseRO Gift Bags 3 Link Coins 25 Event Coins Consolation 3 IntenseRO Gift Bags 20 Event Coins 1 Stylist Ticket Winners will be revealed on 15 August 2020 Terms and Conditions The participant grants IntenseRO non-exclusive, irrevocable rights to use the submitted videos. All winning entries will be used by IntenseRO in all its channels. Each participant is permitted only one entry. Entries submitted outside of the contest period and multiple entries (including those linked to other accounts) will not be considered. All videos must be original, specifically made for this contest. Offensive, obscene, immoral, infringing, pornographic, and defamatory content shall be disqualified. The participant assures that the design is an original work, guarantees that the submitted film does not infringe on the rights of third parties. Cut-off score for this event is 80. Entries that do not meet the cut-off score shall not be part of the top 3, even when the sequence says so. IntenseRO reserves the right to change or alter details of this event. For questions about eligibility and other guidelines, please contact Verity via the Discussion Thread or Discord Event Discussion Channel.
  16. 0 points
    Hello! I've been wondering why some items have highlighted texts? I thought it was broken or something but I was still able to equip it :0 Is the item any special if it's highlighted? I'm sorry if I might've missed a post about this >.<
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