Kazumi 54 Posted August 3, 2020 Pet Evolution *~ Mastering : Shy: LUK +1; CRIT+1 Neutral: LUK +2; CRIT+1 Cordial: LUK +2; CRIT +2 Loyal: LUK +3; CRIT +2 *~ Angeling : Shy: Max HP + 1%; Heal effectiveness +1% Neutral: Max HP + 1%; Heal effectiveness +2% Cordial: Max HP + 1%; Heal effectiveness +3% Loyal: Max HP + 1%; Heal effectiveness +4% *~ Grand Peco : Shy: Max HP +200 Neutral: Max HP +300 Cordial: Max HP +400 Loyal: Max HP +500 *~ High Orc : Shy: ATK +3; DEF -3 Neutral: ATK +6 Cordial: ATK +9 Loyal: ATK +15 *~ Leaf Lunatic : Shy: ATK+1; CRIT+1 Neutral: Increase physical and magical damage against formless race monsters by 1% Cordial: Increase physical and magical damage against formless race monsters by 2% Loyal: Increase physical and magical damage against formless race monsters by 3% *~ Diabolic : Shy: When dealing melee physical damage, has a chance to autocast Lv. 1 Fire Bolt Neutral: When dealing melee physical damage, has a chance to autocast Lv. 2 Fire Bolt Cordial: When dealing melee physical damage, has a chance to autocast Lv. 3 Fire Bolt; Loyal: When dealing melee physical damage, has a chance to autocast Lv. 3 Fire Bolt; ATK +1%; MATK +1% *~ Red Deleter (ground) : Shy: AGI +1 Neutral: AGI +2 Cordial: Increase attack speed by 1% Loyal: Increases attack speed by 2% *~ Hodremlin : Shy: HIT +1; Neutral: HIT +1; DEX +1 Cordial: HIT +1; DEX +1; Increase critical damage by 1% Loyal: DEX +2; HIT +1; Increases critical damage by 2% *~ Metaller : Shy: Increases HP Recovery by 1%; MaxHP +15; Neutral: Increases HP Recovery by 2%; MaxHP +30; Increases physical and magical damage against Plant type monsters by 1% Cordial: Increases HP Recovery by 3%; MaxHP +50; Increases physical and magical damage against Plant type monsters by 2% Loyal: Increases HP Recovery by 5%; MaxHP +70; Increases physical and magical damage against Plant type monsters by 3% *~ Ancient Mummy : Shy: HIT +2; Neutral: HIT +3;Increases physical and magical damage against Dragon type monsters by 1%. Cordial: HIT +4;Increases physical and magical damage against Dragon type monsters by 2%. Loyal: HIT +5; Increases physical and magical damage against Dragon type monsters by 3%. *~ Abandoned Teddy Bear : Shy: MaxSP +25; Neutral: MaxSP +50; Chance to restore 10 SP per second for 5 seconds when dealing magic damage Cordial: MaxSP +100; Chance to restore 20 SP per second for 5 seconds when dealing magic damage Loyal: MaxSP +150; Chance to restore 30 SP per second for 5 seconds when dealing magic damage *~+ Moonlight : Shy: CRIT +2; HIT+2; When dealing physical damage, has a low chance to recover 100 HP and 4 SP per second for 5 seconds. Neutral: CRIT +3; HIT+3; When dealing physical damage, has a low chance to recover 200 HP and 6 SP per second for 5 seconds. Cordial: CRIT +4; HIT+4; When dealing physical damage, has a low chance to recover 300 HP and 8 SP per second for 5 seconds. Loyal: CRIT +5; HIT+5; When dealing physical damage, has a low chance to recover 400 HP and 10 SP per second for 5 seconds. Quote Share this post Link to post Share on other sites
PITI 5 Posted August 17, 2020 question, seems like most of these evolved pets stats are only half of the original stats. You have plans of updating this? And when will you add the rest of the pets? Quote Share this post Link to post Share on other sites
Kazumi 54 Posted August 18, 2020 @PITIwhat do you mean half of the stats? if you're referring to their renewal stats of course they're half because we;re running pre-renewal and not renewal. Quote Share this post Link to post Share on other sites
PITI 5 Posted August 21, 2020 On 8/18/2020 at 7:11 PM, Kazumi said: @PITIwhat do you mean half of the stats? if you're referring to their renewal stats of course they're half because we;re running pre-renewal and not renewal. Copy. when will you add the remaining pets? Quote Share this post Link to post Share on other sites
Rael 0 Posted November 28, 2020 What about "normal" pets like Poring, Lunatic, Spore, Sohee etc? Do they give bonuses? Quote Share this post Link to post Share on other sites